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Articles in Category: September 2024

Cobra Simulation's Patented Terrain Generation Algorithm Set to Transform Virtual World Creation

Cobra Simulation's Patented Terrain Generation Algorithm Set to Transform Virtual World Creation

on Monday, 09 September 2024. Posted in September 2024

We are excited to announce that Cobra Simulation has been granted a patent for a ground breaking terrain generation algorithm, Patent No. GB2621009. This innovation is set to redefine the way terrains are created in virtual environments, offering unmatched realism, efficiency, and scalability.

A Breakthrough in Terrain Generation

The patented method leverages a unique approach to generating 3D landscapes from sparse point datasets, such as LiDAR scan data. By employing a technique known as signed distance field (SDF) ray marching, the algorithm reconstructs highly detailed 3D environments in real-time. This allows for the creation of vast, lifelike terrains without the computational burden typically associated with such detail.

Key Features:

  1. Efficient Data Handling: The algorithm processes sparse and incomplete data, common in aerial LiDAR scans, by generating adjacency vector data and using it to interpolate and reconstruct detailed terrain elements.
  2. Real-Time Rendering: Unlike traditional methods that require extensive manual input, our algorithm automates the terrain generation process, allowing for real-time rendering of 3D landscapes with high visual fidelity.
  3. Scalability and Flexibility: Whether for expansive game worlds or precise simulation environments, this technology scales effortlessly, adapting to various levels of detail as required by the application.

Revolutionising Multiple Industries

This innovation is more than just a tool for game developers—it has far-reaching implications across various industries. In urban planning, simulation training, and environmental modelling, the ability to quickly and accurately generate realistic terrains from sparse data opens up new possibilities. Moreover, the system’s integration with deep learning techniques enhances the realism of these environments, making them indistinguishable from the real world.

Seeking Investors for the Next Phase of Development

To take this technology to the next level, Cobra Simulation is seeking investors to help us integrate advanced AI and machine learning techniques into our terrain generation algorithm. AI and machine learning will enable our system to continuously learn from new data, refining and improving the accuracy and realism of generated terrains over time. This will make our technology one of the most valuable developments in the digital twin market, as it will allow for the creation of hyper-realistic, dynamically evolving environments that mirror the real world with unprecedented precision.

Support from EPIC Games

The first phase of this ground breaking development was made possible with the support of EPIC Games, which awarded Cobra Simulation through its prestigious EPIC MegaGrants program. This funding helped us secure the patent and complete the foundational work on the algorithm. Now, with the foundation laid, we are poised to expand our capabilities and drive innovation in the digital twin market.

For more details on how you can be a part of this exciting journey, or to learn more about our terrain generation tools, visit Cobra Simulation’s website.

A Pilot's Perspective on the Cessna 172 Full Motion Simulator

A Pilot's Perspective on the Cessna 172 Full Motion Simulator

on Thursday, 05 September 2024. Posted in September 2024

We recently had the pleasure of hosting Paul Harrison, Simulation Lead at BAE Systems Rochester and a Private Pilot Licence holder, at our flight simulation centre at Coventry University. With over 500 hours of flying experience, mostly in the Cessna 172, Paul was the perfect candidate to test our newly installed Cessna 172 full motion flight simulator.

Paul's Background and Experience

Paul obtained his Pilot Licence and night rating in 2002 and has spent 30 years at BAE Systems, leading major British engineering projects within the aviation sector. His extensive experience provided invaluable insights into how our simulator compares to real-world flying.

The Challenge: Landing on HMS Queen Elizabeth

After several flights and real-world manoeuvre tests, we presented Paul with a unique challenge: to land the Cessna 172 on the deck of the HMS Queen Elizabeth, the latest British aircraft carrier, and then take off again from a standing start. Paul eagerly accepted, putting both the simulator and his skills to the test.

Paul's Experience in the Simulator

Immersive Environment:

"The simulator is a fully immersive Cobra Dome projection environment with a highly accurate Cessna 172SP cockpit at its centre, featuring the Garmin G1000 glass cockpit configuration. The combination of the motion platform and the X-Plane flight model creates a compelling environment for simulation, training, and experimentation."

Visual and Navigation Accuracy:

"All the cockpit windows are surrounded by a visual environment that allows for normal scans and lookouts, just like in a real aircraft. The ORBX Scenery enhancement for X-Plane offers near real-world accuracy, making familiar areas instantly recognisable, which is crucial for VFR navigation. IFR navigation is also fully supported with accurate radio aids and beacons."

Flight Handling:

"The cockpit is a one-to-one match for the C172, and the flight handling is impressively accurate thanks to the X-Plane flight model. The motion platform, while more compact and cost-effective than traditional systems, delivers a convincing flying experience. I tested various flight phases, from take-off to landing, as well as challenging manoeuvres like stalls and steep turns. The simulator effectively replicates the real-world feel of these actions, minus the full G-force effects."

Facing the Carrier Landing Challenge

"The challenge of landing on HMS Queen Elizabeth was a true test of the simulator's capabilities. Executing a short field landing on a runway suspended above water, with the back of the ship representing a cliff face, was both exhilarating and demanding. The simulator’s accuracy shone through, providing a realistic feel throughout the approach and landing. The departure was equally successful, with the ski ramp assisting in achieving the best climb rate. The entire experience confirmed the simulator's precision and effectiveness."

Final Thoughts

Alexander Bradley, Managing Director of Cobra Simulation, commented: "BAE Systems has been a long-standing client of Cobra, and it was a pleasure to host Paul. His extensive industry knowledge and experience were invaluable, and we are extremely grateful for his feedback."

Cobra Simulation designs and delivers immersive visual displays, full motion simulators, and XR VR solutions for the simulation training industry. If you have a project, you’d like our team to support, please get in touch.

Learn more about our solutions.